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Magic is the general term for the ability to control supernatural powers birthed in Celetica; magic in Dene is legal and is widely used with many teachers scattered around most settlements. The ancient magic was originally weilded by a mysterious, Celetica-bound male and tought to chosen travellers. Said travellers spread word of the magic and its use remained in the hands of those now considered the Sages of Solitude or 'originators of the six styles of teachable magic' to be taught to those gifted with a tolerance for magical use.

Categories of Magic[]

Magic is split into many different categories in order to define each spell. Many categories have sub-categories in order to further define the use.

Main Categories[]

The main categories are:

  • Devastation Magic - Magic created to attack or cause destruction.
  • Illusion Magic - Magic created to trick or confuse.
  • Divine Magic - Magic created to replicate the powers of a God or to heal wounds.
  • Natural Magic - Magic which uses, controls or stems from the natural world.
  • Creation Magic - Magic which can enchant or create items, talismans and even create new magic.
  • Ritualistic Magic - Magic created for summoning, necromancy or ritual purposes.
  • Forgiven or 'Caster' Magic - Magic created for the sole purpose of Caster use.
  • Ancient Magic - Incredibly powerful controlled only by the Sages of Solitude.

Combination Magic[]

Combination magic is a practise often used by incredibly powerful wielders, the process involves concentrating two magic types into a single entity at a time. This requires an amazing tolerance to perform and, even with such immense power, the risk of death is high.

Examples of Combined Magic[]

  • Raising the Dead is a combination of Summoning magic and Necromancy magic.
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